Login Form
Events Calendar
Search
|
Welcome,
Guest
|
Warforged Pale Master
(1 viewing) (1) Guest
|
TOPIC: Warforged Pale Master
Warforged Pale Master 1 year, 11 months ago #1
|
NOTE: This build was originally posted by Xar109.
Level 20 Lawful Good Warforged Male (20 Wizard) Abilities:(32 Point) Strength 14 Dexterity 8 Constitution 18 Intelligence 18 <== All Level ups go here Wisdom 6 Charisma 6 SKILLS: Every level: Concentration, Balance, Spot, Diplomacy and Haggle Until 10 ranks: Jump Then put points into: Bluff One rank (2 points) at first level: Tumble FEATS: 1: Augment Summoning 1: Extend Spell 3: Toughness 5: Spell Focus Necromancy 6: Empower Spell 9: Quicken Spell 10: Maximize Spell 12: Greater Spell Focus Necromancy 15: Heighten Spell 15: Spell Penetration 18: Greater Spell Penetration 20: Spell Focus Enchantment PROGRESSION: Level 1 (Wizard) Skill: Balance (+2) Skill: Concentration (+4) Skill: Diplomacy (+2) Skill: Haggle (+2) Skill: Jump (+1) Skill: Spot (+2) Skill: Tumble (+1) Feat: (Wizard Bonus) Augment Summoning Feat: (Selected) Extend Spell Level 2 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Level 3 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Feat: (Selected) Toughness Level 4 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Level 5 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Feat: (Wizard Bonus) Spell Focus: Necromancy Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Feat: (Selected) Empower Spell Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Level 8 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Level 9 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Feat: (Selected) Quicken Spell Level 10 (Wizard) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Feat: (Wizard Bonus) Maximize Spell Level 11 (Wizard) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Level 12 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Feat: (Selected) Greater Spell Focus: Necromancy Level 13 (Wizard) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Level 14 (Wizard) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Level 15 (Wizard) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Feat: (Wizard Bonus) Heighten Spell Feat: (Selected) Spell Penetration Level 16 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Level 17 (Wizard) Skill: Balance (+0.5) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Level 18 (Wizard) Skill: Balance (+0.5) Skill: Bluff (+1.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Spot (+0.5) Feat: (Selected) Greater Spell Penetration Level 19 (Wizard) Skill: Balance (+0.5) Skill: Bluff (+1.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Spot (+0.5) Level 20 (Wizard) Ability Raise: INT Skill: Bluff (+3) Skill: Concentration (+1) Skill: Repair (+1) Feat: (Wizard Bonus) Spell Focus: Enchantment ENHANCEMENTS: Enhancement: Wizard Master of Magic Enhancement: Wizard Improved Empowering I Enhancement: Wizard Improved Maximizing I Enhancement: Wizard Improved Quickening I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Elements III Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Spell Penetration I Enhancement: Wizard Spell Penetration II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Energy of the Scholar IV Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Wizard Wand and Scroll Mastery I Enhancement: Wizard Wand and Scroll Mastery II Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Inscribed Armor I Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Wizard Pale Master III Enhancement: Summon Blackbone Archer Enhancement: Summon Skeleton Archer Enhancement: Summon Blackbone Knight Enhancement: Summon Frostmarrow Knight Enhancement: Summon Skeletal Knight Enhancement: Summon Skelletal Mage Play with the summons and see which ones you like and don't like. If you end up not liking them you can put more points into Fire/cold spec or spell penetration. Also if you want to use the wraith form you will need to muck up the feats a bit. Which delays maximize a bit. Play with it see what you like. 1: Augment Summoning 1: Extend Spell 3: Toughness 5: Spell Focus Necromancy 6: Empower Spell 9: Quicken Spell 10: Mental Toughness 12: Greater Spell Focus Necromancy 15: Heighten Spell 15: Spell Penetration 18: Greater Spell Penetration 20: Maximize Spell |
|
|
|
Time to create page: 0.48 seconds

